The role playing game Horizon Zero Dawn created by the Dutch company Guerrilla Games is extremely successful: Horizon Zero Dawn has already sold more than 2.6 million copies, giving the gaming community a whole new world to explore, discuss and analyze. How did Guerrilla games create Horizon Zero Dawn? And what is so attractive in this virtual world? Find out in Horizon Zero Dawn - The making of the game.
VPRO Backlight got the unique opportunity to follow the team of Guerrilla Games, behind the scene, during the final sprint before the release.
With a multi-million Euros budget, 240 people have worked on a new PlayStation world for 5 years in Amsterdam. Horizon Zero Dawn is an “open world game” and gives the players the possibility to explore very detailed futuristic worlds from the perspective of a redhead girl called Aloy.
The character Aloy was created by using the face of a Dutch actress, the voice of an American woman, and the body of a British acrobat, and the motion capture that took place in Oxford to give her life is amazing to watch, especially for the Horizon Zero Dawn fan, but not only.
During the highly anticipated game preview in Anaheim, California, the marketing machine was running at full speed on a mega-event where thousands of gamers and players, cosplaying as Aloy, were pouring out anticipation and fun. After such an event, how can the real world still stand a chance against the temptation and the beauty of virtual games? The Horizon Zero Dawn community is ever growing and shares all day online the best Horizon Zero Dawn tips, or Horizon Zero Dawn gameplay, and speculate about the Horizon Zero Dawn ending. Sony Entertainment is even talking about a potential Horizon Zero Dawn franchise, with a switch to virtual reality. This PS4 game and RPG certainly have a bright future coming ahead.
About Guerrilla games
Guerrilla Games is the only Dutch game company making AAA games that broke through internationally with the Killzone series. In 2005 the company was bought by Japan's Sony. With Horizon Zero Dawn and the new game engine Decima, the company has laid the foundation for a new series of "open world games."
The Game industry
Worldwide sales of the game industry are worth $100 billion per year. The industry attracts the greatest creative talents of the time and all the new technologies eliminate all the previous boundaries, allowing a new guard of creators to shape dizzying virtual worlds in which the player has nearly unlimited possibilities to explore an insane new world into the smallest details.
Gaming is the most popular pastime of the 21st century. In The Netherlands three quarters of the population plays on average four hours a week. The total number of hours spent on gaming amounts to 48 million hours per week in The Netherlands only.
With: Jan-Bart van Beek (art director Guerrilla Games), Mathijs de Jonge (game director Guerrilla Games), Hermen Hulst (managing director of Guerrilla Games), Angie Smets (producer Guerrilla Games) and Mark Deuze (Professor of Media Studies UvA).
Originally broadcasted by VPRO in 2017.
© VPRO Backlight April 2017
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Original title: All in the game
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