Patch 1.56 and a new Experimental Branch Patch (Potentially 1.57) has been released on BETA for Steam, here are the notes and a few other things to keep your fully informed on the updates to No Man's Sky NEXT.
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https://discord.gg/M7AheT3• Refining Nanites
https://www.youtube.com/watch?v=clFKykjrvUQ• Trading Guide
https://www.youtube.com/watch?v=1MUl8GMuRnoSubmit Procedural Tech Data
https://www.xainesworld.com/procedural-tech-data-submission/No Man's Sky NEXT Guides:
• Portable Refiner, Comprehensive Guide
https://www.youtube.com/watch?v=tF_I2iSh-Fw• Artifacts, Comprehensive Guide
https://www.youtube.com/watch?v=ngFw3gMnA8I• Nanite Gaining Guide
https://www.youtube.com/watch?v=sE_vP5jpiZQGreen & Purple Squid Ship Location (Galactic Hub) -- 042F:0078:0D55:003C - 2-1-4-13-16-10-6-6-7-13-4-1
Thank you Ben of the Galactic Hub for sharing your discovery with us, it's a magnificent ship!
Patch Notes Videos:
• 1.55
https://www.youtube.com/watch?v=RogCQwecmck• 1.54
https://www.youtube.com/watch?v=RTVTrE80rMw• 1.52, 1.52.1 and 1.52.2
https://youtu.be/dxMrvptiLJA• 1.51
https://www.youtube.com/watch?v=z1ITqYK17j0• 1.5
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Tuesday - Mass Effect Stream -- 5pm GMT/10am PST
Wednesday - Video -- 8pm GMT/1pm PST
Thursday - Fallout: New Vegas Stream -- 5pm GMT/10am PST
Friday - N/A
Saturday - N/A
Sunday - NMS Stream -- 5pm GMT/10am PST
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1.57 Patch Notes:
• Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
• Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
• Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
• Substantially increased the length of time fuel lasts in the hydroponic trays
• Fixed a crash related to creatures
• Fixed a crash related to terrain generation
• Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
• Various performance improvements
• Various improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)
• Fix to shader generation to boost performance on lower spec PCs
• Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
• Fixed an issue that could prevent construction in the freighter base
• Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail
• Fixed an issue that prevented exploration-focussed frigates from charging their scanners
• Fixed an issue that prevented damaged frigates from being completely repaired
• Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer
• Marked icons are now automatically cleared on arrival at the marked target
• Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
• Improved target locking for ship PvP
• Improved the appearance of HUD markers on player ships
• Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
• Improved the mapping of the Steam Controller
• Removed an obsolete building product from the blueprint analyser
• Combat music now triggers when fighting biological horrors
• Slightly increased the damage dealt by biological horrors
• Fixed an issue that could cause expedition rewards to artificially increase after save/loading
• Fixed an issue where the Personal Forcefield could be deployed on 0% charge
• Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
• Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
• Fixed an issue where the Multi-Tool was invisible in Photo Mode
• Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
• Fixed an issue where meleeing while sprinting could cause an animation glitch
• Improved the appearance of clouds in 4K/1440p modes
• Visual improvements made to some exotic biomes
• Visual improvements made to the space station technology merchants
• Increased the visibility of underground toxic hazards
• Visual improvements to buried technology modules
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