The Inaugural Lecture of Professor Josh Reiss.
In this lecture, Josh Reiss, Professor of Audio Engineering, discusses how the sounds around us shape our perception of the world. In films, games, music and virtual reality, we recreate those sounds or create unreal sounds to evoke emotions and capture the imagination. But there is a world of fascinating phenomena related to sound and perception that is not yet understood. If we can gain a deep understanding of how we perceive and respond to complex audio, we could not only interpret the produced content, but we could create new content of unprecedented quality and range.
This talk considers the possibilities opened up by such research. What are the limits of human hearing? Can we create a realistic virtual world without relying on recorded samples? If every sound in a major film or game soundtrack were computer-generated, could we reach a level of realism comparable to modern computer graphics? Could a robot replace the sound engineer? Investigating such questions leads to a deeper understanding of auditory perception, and has the potential to revolutionise sound design and music production. Research breakthroughs concerning such questions will be discussed, and cutting-edge technologies will be demonstrated.
Subscribe to the official Queen Mary University of London channel - bringing you breakthrough research findings and enhanced student life, teaching and learning.