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Who Captured Dat intelligence

I RECOMMEND TO WATCH THE VIDEO FIRST BEFORE CHECKING THEM COMMENTS, unless you want spoilers.

Who Captured Dat intelligence? seriously, i'm starting to lose track of them. (Uploaded on May 9th 2015 - Swiss Time)

This has been my biggest challenge yet. After more than 1 year in development, hopefully, i'll never make anything this big with garry's mod ever again.


Tagline: We follow Detective Lime and Spaaps & Co, heading the same path to solve the mysteries of The 7 Disappearing Medics being kidnapped, Spaaps finds clues in Thunder Mountain leading him and Detective Lime to The Blu Gangster Group's Hideout.


Useless information of the production:


Pre-Production started 16 October 2013, first concept art here http://steamcommunity.com/sharedfiles...

I planned on writing a Screen Play Scenario for this film, but i went old school and wrote it in my head instead.

The Timing is Between Dat intelligence and Dat intelligence is Captured.

This was planned to be the original sequel to Dat intelligence, but since i wanted the series to end with a 3rd film i mixed Dat intelligence with Memory Loss and Dat intelligence is Captured became the second sequel.

Started animating, the 1st January 2014.

Finished animating, 1st May 2015

All of the lip-sync was animated before i added sounds.

All source footage is about 315.7 GB

All screenshots taken with fraps is 21.511

My Biggest Film yet, not kidding, this very video is over 16GB

With a Budget of Nothing at all

About 84.759 Rendered Frames from Sony Vegas.

My second production with Surround Sound.

My first film to start with Surround Sound then Go back to Stereo, the reason why is to get the best picture possible.

This Film is a prototype of my upcoming feature films in the future, the reason i made it so big.

Original uploaded unlisted as of, 5th May 2015.

Original planned upload date, 17th October 2014.

Uploaded the 9th of May - Swiss Time.

This video got many hidden errors in it, have fun finding them!

My first work to use the cinematic language to tell the story on the 2nd degree.

First Video of mine in a While to only use Garry's Mod, no TF2, no SFM Footage were used.
(Note that kilburn's Team Fortress 2 Gamemode for Garry's mod was used)



Music Used:

Team Fortress 2 Theme Medley - Mr.Modez (Opening)
Castle of Illusion HD Remake - Library
Mushroom Kingdom Fusion - ToyLand: Castle of Illusion Remix
Stealthy Snoop - Donkey Kong 64
Fungi Forest: Giant Mushroom - Donkey Kong 64
Troll - Project Dream
Trophy Rush - Super Smash Bros. for 3DS
Snide's HQ - Donkey Kong 64
Curb Your Enthusiasm - The Puzzle
BRD - Hybrid Song
Chase - Project Dream
The Misadventures of PB Winterbottom - Circular Colclusions
Great Grider Grapple - Donkey Kong Land
Gorilla Gone - Donkey Kong 64
Bully - Project Dream
The Misadventures of PB Winterbottom - The Ticking Tarts
The Misadventures of PB Winterbottom - Savory Salutations
Team Fortress 2 - Intruder Alert
Krem Isle (Snide's HQ) - Donkey Kong 64
Checker Knights - Kirby's Air Ride
Hideout Helm 2 - Donkey Kong 64
BattleBlock Theater - Chapter 3 -4
The Smurfs (GB) Act2 - The River
Super Mario 64 - Cave Dungeaon
Trophy Gallery - Super Smash Bros. for Wii U
The Smurfs (GB) Act1 - The Forest
Boss - Donkey Kong Land
Metal Battle - Super Smash Bros. Melee
Crystal Caves (Board Game) - Donkey Kong 64
Amiss Abyss - Donkey Kong Country: Tropical Freeze
Cave Dweller Concert - Donkey Kong Country
Creepy Castle: Terrifying Trek - Donkey Kong 64
Crystal Caves (Rotating Room) - Donkey Kong 64
Creepy Castle (Tree Trunk) - Donkey Kong 64
Crystal Caves (indoors) - Donkey Kong 64
The Mysterious Murasame Castle Medley - Super Smash Bros. for Wii U
Hidout Helm - Donkey Kong 64
Beloved Tomboyish Girl - Touhou Hisoutensoku
Elevator Music 1 - Fahrstuhl Musik
Classic Final Results - Super Smash Bros. for Wii U
Drunk as I Like - Touhou Hisoutensoku
Bãtutã Din Moldova - Rabbids Go Home
Staff Roll (Credits) - Super Smash Bros. (64)
Master Fortress: Second Wave - Super Smash Bros for. Wii U
Nutty Acres - Banjo Kazooie: Nuts and Bolts
Super Smash Bros. Credits (Ver.2) - Super Smash Bros. Wii U
Trophies - Super Smash Bros Melee

They are all Amazing Composers!

Music Used as Ambient Effects:

Erectin' a River - Wazgul
Gelato Beach - Super Mario Sunshine
Boss Challenge - Diddy Kong Racing

Special thanks to Richard Williams for his Animation Book.

Special thanks to Chaofanatic for making the speedlines effects.

Special thanks to Admeet75 for making this sound mod https://www.youtube.com/watch?v=B_XxE... i used alot of them in this film.

Maps Used:

ctf_2fort

ctf_2fort_night

ctf_2fort_engi_power

ctf_2fort_freak

pustyniav_decals

ctf_wildfire

gm_construct

pl_thundermountain

tr_target

de_apehouse


For Those poor souls who wasn't included in "Honorable Mentions"
You are still taking part for watching, please understand.

And Thanks for Watching!

And Reading!

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