This is episode 60 of the Pretty Good Gaming Podcast! Today, we talk about console exclusives and wether or not theyβre annoying, the great unfinished stories and cliffhangers in gaming and why Rockstar, CD Projekt, Sony and Blizzard show games SHOULD be finished, polished and ready at launch.
Host: Mike Williams
With: Gareth Evans and Liam McKelvey
Edited by Emmi Manteau
Graphics and programming by Mike Abbott
Timestamps:
Questions Part 1
1:14 Donβt console exclusives make you angry?
6:40 Do you think physical copies will become less appealing to produce from a developers point of view?
10:36 Are there are games that have left a long lasting impression on you, but tragically you'll never know how the story ends?
15:47 Why donβt big developers in the industry have high standards for their products any more?
22:59 Best video game trailer?
27:43 Have you ever seen or done anything so cool in a game that made you want to learn it in real life?
30:00 Bothered by accents in games?
33:02 What would you guys think if Daybreak Game Company (the creators of Planetside) took over Star Wars Battlefront?
37:14 FACT OF THE WEEK
38:09 30 Second Throwdown: B road closures in rural Wales! - Gaz
Questions Part 2
39:32 Ever thought about working with the Patreons to start a campaign/movement to see a much needed change in the gaming industry?
43:56 If you would have to sacrifice your favourite developer or publisher to become anti-consumer, would you pick an anti-consumer developer or publisher to become pro-consumer? \
47:31 Best mod?
50:52 Favourite 'secondary' feature or system in a a game?
55:56 Are there any games you prefer to play on joypad over mouse and keyboard?
1:00:31 Games you would like to be made for VR?
1:02:51 What game or franchise do you find yourself completely unable to be impartial about?
1:05:47 PGG merch anytime soon? Any planned gaming or comic convention trips for PGG in 2018?
More Videos
Podcast 59 -
https://www.youtube.com/watch?v=7924atQsAdA&t=25sWhen is PS5 happening? -
https://www.youtube.com/watch?v=qQi37XpRqyA&t=14sAAA games are getting stale -
https://www.youtube.com/watch?v=y-XB2eV9q6g&t=348sEA are learning? -
https://www.youtube.com/watch?v=I9bljBcQTIM&t=3s Videogame Baftas -
https://www.youtube.com/watch?v=tBLnbeiKz3Q&t=60sSUPPORT US on Patreon:
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https://twitter.com/Liam_Says_HiAbout the Site π
This site provides links to random videos hosted at YouTube, with the emphasis on random. π₯
Origins of the Idea π±
The original idea for this site stemmed from the need to benchmark the popularity of a video against the general population of YouTube videos. π§
Challenges Faced π€
Obtaining a large sample of videos was crucial for accurate ranking, but YouTube lacks a direct method to gather random video IDs.
Even searching for random strings on YouTube doesn't yield truly random results, complicating the process further. π
Creating Truly Random Links π οΈ
The YouTube API offers additional functions enabling the discovery of more random videos. Through inventive techniques and a touch of space-time manipulation, we've achieved a process yielding nearly 100% random links to YouTube videos.
About YouTube πΊ
YouTube, an American video-sharing website based in San Bruno, California, offers a diverse range of user-generated and corporate media content. π
Content and Users π΅
Users can upload, view, rate, share, and comment on videos, with content spanning video clips, music videos, live streams, and more.
While most content is uploaded by individuals, media corporations like CBS and the BBC also contribute. Unregistered users can watch videos, while registered users enjoy additional privileges such as uploading unlimited videos and adding comments.
Monetization and Impact π€
YouTube and creators earn revenue through Google AdSense, with most videos free to view. Premium channels and subscription services like YouTube Music and YouTube Premium offer ad-free streaming.
As of February 2017, over 400 hours of content were uploaded to YouTube every minute, with the site ranking as the second-most popular globally. By May 2019, this figure exceeded 500 hours per minute. π